Naruto Gamecube iso download






















The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. From Dolphin Emulator Wiki. Jump to: navigation , search. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.

Please update as appropriate. Dolphin Emulator 4. Navigation menu Personal tools Create account Log in. Nintendo Wii, the successor to GameCube , was a sensation in It was more compact than its predecessors, and the multiplayer games were another selling point.

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The value can be set between 1 and The game by default has it set to 12 for the initial speed and 8 for the max speed. When at the title screen of GNT4, after ten seconds the game will transition to the demo screen.

The demo screen will load a CPU fight and upon the player pressing start will go back to the title screen. You can edit the number of seconds before it transitions to the demo screen.

By selecting the Max button you can set it to a day, effectively disabling it. The main menu character for GNT4 can be changed.

Normally it is Sakura, but you can change it to any character except Kiba, Kankuro, and Tayuya. Kiba, Kankuro, and Tayuya cause errors since they spawn additional characters. Each character has a customized sound effect for when a menu option is selected. The description of each menu option will still be the original voice clips read by Sakura. The eye texture upon menu option selection is the 2nd texture in 3. Some characters do not have a 3. Since X can be used to break throws with no punishment when you have no chakra, this code will entirely disable X as a throw break button.

This patch allows you to select multiples of the same character in 4-player battle mode. This allows you to change the number of frames before a model is loaded in the character select screen CSS. In vanilla GNT4 the model for a character will be loaded 60 frames after hovering over the character. The game runs in 60 frames per second, so the default is approximately 1 second. This freeze can resort in a worse quality of life while playing the game. By raising the number of frames, you can make the game wait longer or basically forever before it tries to load the model.

By default, Naruto's ZTK transformation takes 1. This setting allows you to change this value. By default, Ukon takes 1. Sakon is not affected, only Ukon.

When playing as Kabuto on the player 1 side, Kabuto does unscaled damage with 2A. On the player 2 side however, this damage is scaled. Player 1 unscaled damage is 48, while player 2 scaled damage is Using this fix in GNTool will use unscaled damage for both player 1 and player 2.

When playing as Kisame on the player 1 side, you can make JA unblockable by landing with it on a specific frame; this is called Phantom Sword. Kisame on the player 2 side is unable to perform Phantom Sword. When playing as Zabuza on the player 1 side, you can make JA unblockable by landing with it on a specific frame; this is called Phantom Sword.

Zabuza on the player 2 side is unable to perform Phantom Sword. Sound effects are stored inside. By using the Extract button you can extract a single. It will then open the folder that the sound effects were extracted to. After it has been extracted you can hit the randomize button to change the order of the sounds of that. When you are finished with the files, you will need to Import to create new. You can also hit Extract All to extract all. Import All will then import all of the sound effects back into their respective.

Replace will allow you to replace a single sound effect. The audio you select will first be modified into a 32k frequency. Music files are easier to work with than sound effects since they are stored separately from each other. Randomize will randomize the music of similar lengths. So short songs, like from the VS screen, will be randomized together. Then the longer songs, like the stage songs, will be randomized together. The songs from the story mode with dialog will not be included.

Replace will allow you to replace a single music file. In order to use this functionality it will ask you to select dtkmake. The audio you select will first be modified into a 48k frequency. To replace textures in the game, first extract a specific texture archive or extract all of them. A folder matching the name of the texture archive will be created in the directory of the texture. In the folder will be one or more.

These files can be viewed and modified with BrawlBox. When you are finished modifying. The Code Injection tab allows you to inject Gecko Codes directly into the dol. This behaves similarly to Melee Mod Manager.



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